_preset Default
ai_aim_max_angle 0.7854
ai_aim_min_angle 0.19635
ai_aim_min_speed 0.24
ai_aim_predict_time 0.4
ai_aim_use_smooth_aim 1
ai_die_in_anomaly 0
ai_use_old_vision 0
ai_use_torch_dynamic_lights on
default_controls
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLMENU
bind sprint_toggle kLSHIFT
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind cam_1 kNUMPAD7
bind cam_2 kNUMPAD8
bind cam_3 kNUMPAD9
bind cam_zoom_in kT
bind cam_zoom_out kRBRACKET
bind torch kL
bind night_vision kN
bind show_detector kO
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind active_jobs kP
bind quick_use_1 kF1
bind quick_use_2 kF2
bind quick_use_3 kF3
bind quick_use_4 kF4
bind quick_save kF5
bind quick_load kF9
bind custom1 kNUMPAD1
bind custom2 kNUMPAD2
bind custom3 kNUMPAD3
bind custom4 kNUMPAD4
bind custom5 kNUMPAD5
bind custom6 kNUMPAD0
bind custom13 k7
bind custom14 k8
bind custom15 kU
bind custom17 kF7
bind custom18 mouse3
bind safemode kB
bind_sec cam_zoom_in mouse4
bind_sec torch mouse5
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode on
cl_dynamiccrosshair on
con_sensitive 0.15
discord_status on
discord_update_rate 0.5
fov 80.
g_3d_pda on
g_always_active off
g_autopickup on
g_backrun on
g_crosshair_color (255, 255, 255, 255)
g_crouch_toggle off
g_dead_body_collision actor_only
g_dispersion_base 2.
g_dispersion_factor 3.
g_dynamic_music off
g_feel_grenade off
g_freelook_toggle off
g_game_difficulty gd_novice
g_hit_pwr_modif 1.
g_important_save on
g_ironsights_zoom_factor 1.25
g_lookout_toggle off
g_multi_item_pickup on
g_simple_pda on
g_sleep_time 9
g_sprint_toggle on
g_use_tracers on
g_walk_toggle off
head_bob_factor 0.6
hud_crosshair off
hud_crosshair_dist off
hud_draw on
hud_fov 0.45
hud_info on
hud_weapon on
keypress_on_start on
mouse_invert off
mouse_sens 0.12
mouse_sens_aim 1.
ph_frequency 100.00000
ph_iterations 18
power_loss_bias 0.2
power_loss_factor 0.5
r1_detail_textures on
r1_dlights on
r1_dlights_clip 40.
r1_fog_luminance 1.1
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_software_skinning 0
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r2_aa off
r2_aa_break (0.800000, 0.100000, 0.000000)
r2_aa_kernel 0.5
r2_aa_weight (0.250000, 0.250000, 0.000000)
r2_allow_r1_lights off
r2_detail_bump on
r2_dof -1.000000,0.000000,800.000000
r2_dof_enable off
r2_dof_radius 0.25
r2_dof_sky 30.
r2_drops_control (0.000000, 0.000000, 0.000000)
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 0.001
r2_gloss_min 0.5
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.1
r2_ls_bloom_kernel_g 1.
r2_ls_bloom_kernel_scale 0.05
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.
r2_ls_depth_bias -0.001
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mask_control (1.000000, 1.000000, 0.000000, 1.000000)
r2_mblur 0.05
r2_mblur_enabled off
r2_parallax_h 0.
r2_qsync 0
r2_shadow_cascede_old off
r2_slight_fade 1.
r2_smaa ultra
r2_soft_particles on
r2_soft_water on
r2_ss_sunshafts_length 1.
r2_ss_sunshafts_radius 1.
r2_ssa_lod_a 32.
r2_ssa_lod_b 32.
r2_ssao st_opt_high
r2_ssao_blur off
r2_ssao_half_data off
r2_ssao_hbao off
r2_ssao_hdao on
r2_ssao_mode hdao
r2_ssao_opt_data off
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00007
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale 2.
r2_sun_lumscale_amb 0.3
r2_sun_lumscale_hemi 0.7
r2_sun_near 15.
r2_sun_near_border 0.75
r2_sun_quality st_opt_extreme
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_sunshafts_min 0.
r2_sunshafts_mode combined
r2_sunshafts_quality st_opt_high
r2_sunshafts_value 1.
r2_terrain_z_prepass off
r2_tnmp_a 0.15
r2_tnmp_b 0.5
r2_tnmp_c 0.1
r2_tnmp_d 0.2
r2_tnmp_e 0.2
r2_tnmp_exposure 0.16033
r2_tnmp_f 0.3
r2_tnmp_gamma 0.76667
r2_tnmp_onoff 0.
r2_tnmp_w 1.12
r2_tonemap on
r2_tonemap_adaptation 10.
r2_tonemap_amount 1.
r2_tonemap_lowlum 0.5
r2_tonemap_middlegray 1.5
r2_volumetric_lights on
r2_wait_sleep 0
r2_water_reflections on
r2_zfill off
r2_zfill_depth 0.25
r2em 0.
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 100.
r3_dynamic_wet_surfaces_near 70.
r3_dynamic_wet_surfaces_sm_res 2048
r3_minmax_sm off
r3_msaa 4x
r3_msaa_alphatest st_opt_off
r3_use_dx10_1 on
r3_volumetric_smoke on
r4_enable_tessellation on
r4_wireframe off
r__actor_shadow on
r__bloom_thresh (0.700000, 0.800000, 0.900000, 0.000000)
r__bloom_weight (0.330000, 0.330000, 0.330000, 0.000000)
r__clear_models_on_unload off
r__color_grading (0.500000, 0.500000, 0.500000)
r__detail_density 0.3
r__detail_height 1.
r__detail_radius 250
r__dtex_range 50.
r__enable_grass_shadow off
r__exposure 1.
r__framelimit 60
r__gamma 1.
r__geometry_lod 1.5
r__lens_flares on
r__nightvision 0
r__no_ram_textures on
r__no_scale_on_fade off
r__optimize_dynamic_geom 0
r__optimize_shadow_geom on
r__optimize_static_geom 0
r__saturation 1.
r__supersample 1
r__tf_aniso 16
r__tf_mipbias -0.5
r__use_precompiled_shaders off
r__wallmark_ttl 50.
r_screenshot_mode jpg
renderer renderer_r4
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_refresh_60hz off
rs_screenmode borderless
rs_skeleton_update 32
rs_stats off
rs_v_sync on
rs_vis_distance 1.5
shader_param_1 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_2 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_3 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_4 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_5 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_6 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_7 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_8 (0.000000, 0.000000, 0.000000, 0.000000)
slot_0 medkit
slot_1 bandage
slot_2 medkit_army
slot_3 stimpack
snd_acceleration on
snd_cache_size 256
snd_device OpenAL Soft
snd_efx on
snd_targets 1024
snd_volume_eff 1.
snd_volume_music 0.
texture_lod 0
vid_mode 2560x1440
weapon_sway off
wpn_aim_toggle off
wpn_degradation 0.6
